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  • Diamond Monster 3D
    Welcome Visitor #


    Product: Diamond Monster 3D 
    Manufacturer: Diamond 
    Chipset: 3dfx Voodoo 
    Ram: 45ns EDO DRAM (4megs) 
    Speed: 50mhz , overclockable 

    Recommended Setup: Since the Monster 3D is hardly dependent on CPU speed and system setup , virtually any Pentium or above system will yield stunning results. The System requirements for running the Monster 3D are listed below 

    Required CPU: Pentium or Compatible 
    Required RAM: 8 Megabytes 
    Required  Other: 2+Meg 2D video card 

    The Monster 3D is currently one of the fastest 3D gaming add-on card available. The Monster 3D runs in  conjunction with your existing 2D card with the aid of a pass through cable. With hundreds of games supporting the Monster 3D , plus native 3dfx Glide API for maximum efficiency when using the Voodoo chipset , the Monster 3D provides unparalleled support as well as amazing speed and power. Though this card is older than many of it's competitors , such as the Viper V330 (nVidia RIVA 128) and Matrox M3D (NEC PowerVR2) , the Monster 3D manages to outperform both of these cards when it comes to gaming. (Especially OpenGL , i.e. Quake , Quake2 ). Priced at under 200$ , with OEM versions readily available for 150 , the Diamond Monster 3D is an excellent upgrade option for the aggressive 3D gamer. 


    The Monster 3D is loaded with cool features which make it an excellent choice. It has extremely fast 3D as well as support from almost every major gaming  company. The Monster 3D has it's own native API (Glide), which allows for fast efficient code optimized for the voodoo chipset , plus full OpenGL and Direct3D support. Plus , the Monster 3D is overclockable , which means you can run the card at speeds up to 60 (or more!) mhz , speeding up the card by at least 10%! 


    The Monster 3D has few disadvantages. One problem with the Monster 3D is the lack of frame buffer memory. With only 2 megabytes reserved for the frame buffer , and the usage of a 32bit Z-buffer , the Monster 3D cannot handle any hardware Z-buffered 3D game in resolutions higher than 640x480 , there is simply not enough memory! The upcoming Voodoo 2 will change this , with support for 4megs of frame buffer RAM , and the ability to run in SLI mode , which means it is possible to link two Voodoo 2 chips together , for double performance , and double the ram. I hope to get my hands on a Voodoo 2 (or two!) for testing sometime soon! 


    The Monster 3D provides excellent 3D image quality and speed largely independent of CPU and other system features. On a Pentium Pro 200 , Quake2 timedemo demo1.dm2 ran at an average of 19.2 fps , with maximum detail & high quality sound , well over the playable standard.  (Thanks Jim , for the benchmarks :-)  Not only is this fast , the image quality produced by the Monster is incredible! (When i get more server space , I will upload snapshots) I hope to have more benchmarks and analysis soon. These upcoming benchmarks will compare the monster 3D running on different platforms to analyze it's CPU dependence. Again I am sorry for the lack of analysis and benchmarks , now if I owned a Monster 3D , things would be a whole lot easier ... :-)

    test system
    Pentium Pro 200mhz 256K L2 cache
    32megabytes 60ns EDO DRAM
    Matrox Millenium w/4megs WRAM
    Diamond Monster 3D w/4megs EDO DRAM
    Windows 95
    Quake2 was run at 640x480x16bit w/
    Highest  quality sounds&textures turned on
    timedemo 1 was used , using map demo1.dm2
    results may vary...