Hardware
Disclaimer:
|
![]() Product: Diamond Monster 3D
Recommended Setup: Since the Monster 3D is hardly dependent on CPU speed and system setup , virtually any Pentium or above system will yield stunning results. The System requirements for running the Monster 3D are listed below Required CPU: Pentium or Compatible
The Monster 3D is loaded with cool features which make it an excellent
choice. It has extremely fast 3D as well as support from almost every major
gaming company. The Monster 3D has it's own native API (Glide), which
allows for fast efficient code optimized for the voodoo chipset , plus
full OpenGL and Direct3D support. Plus , the Monster 3D is overclockable
, which means you can run the card at speeds up to 60 (or more!) mhz ,
speeding up the card by at least 10%!
The Monster 3D has few disadvantages. One problem with the Monster 3D
is the lack of frame buffer memory. With only 2 megabytes reserved for
the frame buffer , and the usage of a 32bit Z-buffer , the Monster 3D cannot
handle any hardware Z-buffered 3D game in resolutions higher than 640x480
, there is simply not enough memory! The upcoming Voodoo 2 will change
this , with support for 4megs of frame buffer RAM , and the ability to
run in SLI mode , which means it is possible to link two Voodoo 2 chips
together , for double performance , and double the ram. I hope to get my
hands on a Voodoo 2 (or two!) for testing sometime soon!
The Monster 3D provides excellent 3D image quality and speed largely independent of CPU and other system features. On a Pentium Pro 200 , Quake2 timedemo demo1.dm2 ran at an average of 19.2 fps , with maximum detail & high quality sound , well over the playable standard. (Thanks Jim , for the benchmarks :-) Not only is this fast , the image quality produced by the Monster is incredible! (When i get more server space , I will upload snapshots) I hope to have more benchmarks and analysis soon. These upcoming benchmarks will compare the monster 3D running on different platforms to analyze it's CPU dependence. Again I am sorry for the lack of analysis and benchmarks , now if I owned a Monster 3D , things would be a whole lot easier ... :-) |